Experience a Familiar Visual with an Unfamiliar Martial Arts Scent: Martial Arts Pixel RPG from SWORDMAN Studio (XIAMENG Studio) at the Steam Next Fest
The first work developed by SWORDSMAN Studio (XIANFENG Studio), a small game developer in Shanghai, was released through the Steam Next Fest.
The first impression of the Wondering Sword, which is a martial arts pixel RPG, is clear. As soon as you see the screenshot, you have no choice but to remind you of the visuals of RPGs such as Square Enix's 'Onto Pass Traveler' or 'Live A Live'. There will be room for controversy, but it will also be up to the developer to overcome it with differentiated gameability. If you have enough gameability to end these concerns, it can be an unexpected gift for gamers who prefer similar visuals.
How well did the 'Wondering Sword' melted the unique atmosphere of Jung won Moo rim in the game. We looked at the demo version released through this Steam Next Fest.
If you've seen some martial arts, everyone knows the early story
The overall plot of 'Wondering Sword' confirmed in the demonstration is following the development of martial arts that we are familiar with. Without having to go back to Kim Yong's martial arts novels, such as Sago Heroes and Shinto Cooperation, it is not a big problem to follow the story even if it is familiar with the recent webtoons and the webtoon markets.
The game is a rather ordinary protagonist, and starts the game with a story that grows with the help of Pigeon during the journey. In Moo rim, it's common, but it's common, but this familiarity and game-specific pixel graphics meet and come to the 'retro style', which is quite friendly.
Vengeance is also one of the most important materials that cannot be missed from martial arts. It is also a material that is faithful from the beginning in the Wondering Sword. The game begins with a tragedy in a bad place, at a very bad timing, when the protagonist, who is commonly called a mark in martial arts, to a certain location. Suddenly, the protagonist's colleagues die, and the protagonist saves his life with the help of the shamans who have been 'chance'. At this point, you can guess that it is a very basic development in martial arts.
The protagonist who saved his life, but a fatal poison spread in his body and had no way to use it. The shamanism of the shamanism entrusts the main character's treatment to his past disciples, and the protagonist lives in a master's house and gradually removes the poison in his body through breakfast and training. The protagonist, who gradually recovered his stamina, recalls the tragedy where all his colleagues are sacrificed, and they begin to learn martial arts someday.
This is the story of the game that encompasses the first demo version of Wondering Sword. The game allows you to manipulate the character through this process, interact with objects, buy NPC's crush, and even fishing. In particular, the system that pierced the blood through the points gained from the gameplay is quite subdivided into various postures, and it is possible to see that there are enough elements that can feel the martial arts mood throughout the game.
Surprisingly attentive combat system
The combat system is an indispensable factor that is an indispensable factor because of the theme of WU and narrow. And due to the visual characteristics of 'Wondering Sword', which makes the other game too much, the combat system would have had a special effort to differentiate. And the battle of the Wondering Sword confirmed in the demonstration showed the attentiveness to convey the feeling of 'martial arts'.
The battle of the game is mainly in the form of a symbol-encounter that enters the battle scene when you meet the enemy on the map, and the battle is a structure that continues the battle by moving the protagonist and colleague's position from the wide grid. In addition, it was also impressive to be able to enjoy the game according to taste because it provides an option to choose the way you want during the turn and real-time battles.
Basically, in the case of turn-based battles, we move on each character's turn, like the SRPG that we are familiar with, and attack if there is an enemy within the attack range. The turn of the character comes according to the behavior gauge, and the behavior is filled quickly or slowly depending on the type of weapon and the stats of the character. Real-time battle does not change much in this structure, and it is possible to make a more thrilling battle because the character's gauge starts to act right.
Based on the basic RPG format above, in the Wondering Sword, the attempt was made to borrow various martial arts, soldiers, and mental laws borrowed from the martial arts. In particular, the type of weapons and the technology of each weapon have a great production as well as performance, so the game is also available for use of the techniques of familiar martial arts.
First, the weapons that can be worn by the main character and colleagues have a significant difference in behavior gauges and attacks. The authority, who can only attack right in front of him, is a short action gauge, so he can quickly attack, and he has the black most balanced range and behavior gauge in any game. In addition, there are songs that can be bells that can be belled at once, and a spear that can deal with enemies farther away, providing fun to foster characters specialized in specific weapons.
In addition to basic attack methods, weapons can also use various seasons, and these technologies need to be acquired through a vision, so it is difficult to foster it as a character familiar to all weapons. In addition, since it requires the energy obtained through battle to level up technology, it is likely that it will be the basis for fostering characters to focus on the technology of a specific weapon and acquire and train the technology.
In addition to the attack technology, 'Wondering Sword' has also provided room for using various technologies that use the character's inverness, such as the law and the mental law. It is considered to be a part that adds strategy, such as quickly narrowing, expanding, or refining the inner for the next blow. It is also a passage that you can confirm that you have melted elements related to 'martial arts' than you think.
'Life of the guests' melted by NPC interaction
The additional content of 'Wondering Sword', which can be seen outside the battle, included interactions with village NPCs, side quests and fishing. Among them, the interaction with the NPC is a factor in which the game is quite focused, and at the time of launch, it is expected to be able to enable various activities.
Although it shows several times in the early tutorial stage, 'Wondering Sword' has elements such as increasing NPC's favor and capturing the NPC you want. You can also think about if you need more than a certain favor to recruit as a colleague, or you need a specific prior quest.
NPC's crush can usually be raised by giving gifts. NPC observation plays an important role in checking whether it is worth softer as a colleague because you can check the characteristics and equipment of the character, as well as the characters you like.
Some NPCs can also ask for quest progress or 'Dalian' for another purpose. It is literally a system that plays a friendly battle with the opposing NPC, and is also a common system in martial arts games, including China's online game 'Chennai Myeongwoldo'. In this case, it was possible to confirm that there is a lot of effort into the nature and characteristics of NPCs, such as NPCs that require more than a certain intimacy to demand Dalian.
Although it is a demo version, it is not possible to check in detail because it does not support Korean, but if the game is completed according to the developer's ambitions, the interaction with NPC throughout the game will help to secure a richer content volume. In addition, additional quests, such as fishing and soil, are expected to be a good assistance for players to empathize with the players who are wandering in the midfield.
However, now without Korean support, 'rice cake of painting'
The Wondering Sword, which was confirmed through the demonstration, contains the martial arts elements that are faithful to be dismissed as 'subway' in the graphic style alone. The battle also supports both real time and turn-based, and enhances convenience, and the production that uses the unique season of each school is short but its own intense. In particular, in the middle of the demo, you can see this production properly in the scenes where each school's masters gather together.
However, since the background of the Chinese martial arts, the language barrier is too high in English support. The game is currently supporting two languages, Chinese and English, which was almost impossible to understand the many words and unique nouns in martial arts translated into English. If it weren't for the legendary hip-hop group 'Wu-Tang Clan', you wouldn't have been a shamanism who appeared at the beginning of the story.
In English, which translates the Chinese characters, the characters of the characters, the name of the region, the name of the item, and the technical name, such as the names of the characters. Of course, as mentioned above, there is no difficulty in understanding the story itself because it does not escape from the familiar martial arts, but there is no gamer who does not know that there is a big difference in understanding the story and immersing in the game.
'Wondering Sword', set in the background of the retro sensitivity and martial arts, is a developer, SWORDSMAN Studio, through this demonstration.
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