I played 2021 over 700 hours Hunt: showdown and that's why you should do that too

Hunt: Showdown is a first-person shooting video clip game created by Creek for PlayStation 4, Xbox One as well as Microsoft Windows. The game was initially in advancement at Creek United States, that intended to produce a spiritual successor to Backsides, a series of video games developed by his precursor vigil Games under the title Hunt: Hothouses of the Gilded Age. After the first statement in June 2014, Creek U.S.A. was shut as a result of economic troubles, as well as the growth was taken to the head office of Creek. The game was re-announced in Might 2017, under the brand-new Hunt Title: Showdown. The game was introduced in Vapor ahead of time accessibility style on February 22, 2018. Subsequently, the final version on Windows was launched on August 27, 2019, and after that on Xbox One on September 19 of the exact same year. The Go for PlayStation 4 happened on February 18, 2020.

A shooter from 2018 is for our author Mark Seller he won the Game of the Year 2021. This year, over 700 hours in Hunt: spent showdown and would like you betrayed, he is why the game almost every would recommend.

Right in front of quite a year ago, in December 2020 I opened Hunt: Showdown for the first time since the Alpha in 2018. This time I had only played short and relatively quickly put back of his hands. That's what really failed me something with the game this year.

Since the Alpha has incredibly changed a lot in Huntsville. Suddenly there was the opportunity to play three of us, a new mode called Quick Play, a tutorial and a noob protection. And those are just the things that I have noticed in the first hours.

That same evening I spent 5 hours in the horror shooter from Creek. The fascination has never since left me, and I moved this year good for 700 hours in the swampy bayou from Hunt: Showdown. That has not always been fun, but still everyone should experience it once. Let me explain to you why.

Who writes here Mark Seller not only for 700 hours Hunt: playing showdown, he also spends outside the game a lot of time with the game. He writes guides, helping other community members with questions and is always there when once again the question arises, what against whom Boss is actually effective.

In the game he feels in close combat situations and on the PC at ease and sets there mostly on the Mosin-Nagant bayonet, with which he has more than 2,000 enemy fighters from the Bayou repay could.

To understand the fascination with Hunt, one must go back a slightly and begin to what is at stake in the shooter. Because I can assure you, it does differently than most other shooters that you touched so far have.

In the core game mode, the bounty hunting, it comes that her chasing one of four different monsters and must kill. This is either in pairs or threes. Up to 10 other players on the same map with you but have the same goal as you.

To be successful, you have the monster by the way not only kill, but also prey on a random three points from the map release. Dying her while you have not only lost the round but also your character and everything he had with him.

Because Hunt: Showdown uses a Perma-Death system, could die in which your some affectionately leveler Hunter in just seconds and is then lost forever. But not only opposing Hunter are your problem, but also numerous NPC opponents that you expect on three different cards.

What initially sounds terribly depressing, contributes significantly to the mood of the shooter. You play automatically cautious, deliberate before you start shooting and perhaps also goes rather once a fight out of the way than to die.

Like many other colleagues currently are still alive on the map, you can not read, as in other Battle Royale song from a UI. However, you can hear them. For this to work, you attract Hunt: Showdown right from the start, with one of its greatest strengths in the spell: the grandiose sound design.

sounds are your Wall hack

While you feel at the beginning certainly right lost in the bayous, you will gradually learn to read the game and its world. Especially helps the ingenious sound design by Hunt showdown.

Everything you do, makes a noise, whatever your opponent might hear. Whether it creeps or runs, completely silent you are in Hunt: Showdown never go Even the deep inhalation while aiming with your weapon can be heard from opponents. In conjunction with the many wooden walls in the game, which can be obtained by shooting with ease, noise experienced Hunter quickly become a sort of Wall hack.

But when opponents are not in your immediate environment, noise is incredibly important in the shooter. Numerous sound traps on the map help that their opponents already on considerable distance can perceive. These can you then go either out of the way, or to attack them.

In addition to cracking branches in the forest and clanking chains inside buildings here are especially dangerous under screaming ravens. These winged companions are heard namely not only several hundred meters, but even to see. They fly away from you and reveal your position not only acoustically but also visually. So these beasts bypasses best.

In addition to the ambient noise, all weapons in the game are being properly and above all different. While you are still very run away in the beginning, you can say, after 700 hours, you can say relatively exactly where your opponent is and which Weapon he carries with him. All this helps you to optimize and adapt your tactics.

If you already hear that your enemy wears a shotgun, it is advisable to rather not storm the building and see if you can not get a headshot through the window. These are always deadly and of every weapon in the game.

The weapons also differ in how far the vine of the 19th century can be heard. While the sound-damped Winfield works almost noiseless after about 100 meters, you hear a shot of the mighty Nitro Express over the entire card.

The entire sound design of Hunt: Showdown is one of the best that the genre has to offer. Again, the gloomy soundtrack of the Port Sulfur Band is accompanied. If you have always searched for a reason to gain good headphones, Hunt offers you.

The Bayou also ensures hundreds of hours for palpitations

I'm really no terrible person, have little problems with horror games and find most of the gruel films rather laugh than to scream. Nevertheless, Hunt is responsible for frightening myself regularly after 700 hours. And that so much that it drives me cold the back.

This is mainly due to the huge atmosphere that Hunt: showdown can build up. In addition to the sound design, the game looks perfect. The lighting effects are consistent and the day periods on the cards vary.

With a lot of bad luck, you are trapped at night and fog in his swamp, in which numerous dangers are waiting for you, sometimes heard any noises and all of them could be potentially your death.

What is especially annoying if you have a Hunter doing that you really do not want to lose. There's a heart from the chest, when you just sneak through a bush and suddenly crack a branch in the bushes beside you.

Because even if the crack does not belong to an opposing Hunter, it can be dangerous for you. The NPC opponents in the world are not to take on the light shoulder. You can be fatal to you, in difficult situations, even as a professional. The world of Hunt: Showdown is never harmless at any time, which enhances the atmosphere of the shooter.

This is an experience that I have experienced in this extent nor any other game. And one of the many hunt experiences that I want to go to every player.

The developers love their game and community

At the beginning, I mentioned how much between Alpha 2018 and my re-entry has done in the Game 2020. Rarely have I gamed a game, which experiences so much love from his developers like Hunt: Showdown.

This goes beyond Easter Egg and smaller attentions in many places on the map. Almost frightening often Hunt receives content updates.

2021 The shooter received several large updates and huge content extensions. There are also monthly new cosmetic supplements as well as regular quality-of-life adjustments.

Among the biggest changes that happened this year is the third card, the fourth boss and the so-called Custom-Ammo, with which you can select different ammunition types for your weapons.

Many of these new contents are accompanied to the release of an event. With these the community then special tasks have to do so to unlock exclusive skins. Small adjustments, such as custom loadouts or new weapons, you can also expect Creek regularly.

Although I'm actually a patch muffle, who likes to respond allergic to greater changes even with his favorite games, I had to find my own surprise: Hunt: Showdown always makes updates properly.

Not once I was dissatisfied with an update, never felt an innovation bad or inappropriate. Rarely, new weapons were too strong or too weak.

This is below that the developers work very close to their community. Many points on the roadmap have emerged from the ideas and wishes of the players. And if a change should actually be inappropriate, Creek listens and screws in some places.

This makes it perfect to be part of the Hunt community because it is about more than cowboy hats and revolver. In addition, the developer team regularly introduces new streamer or pointed to official because of fan art of artists from the community.

It's not always fun and that's good

A bit of frustration belongs to Hunt: Showdown just. But that's exactly the things that make the game so well at the same time. Of course, it's a bit frustrating when you lose his Hunter through a shot that feels out of that nothing comes and ends exactly in my head.

But one is on the other side of this ball, Hunt: Showdown feels incredibly rewarding. I could not stop grin for several hours because I have turned off a complete trio with my crossbow. Without that they had just a touch of any idea where I was.

And these moments feel so well as well because you know how it is to stand on the other side. If you lose all day long and finish his last round to do all 9 enemies and walk home with the dead boss, just go to bed happily.

If you lose your Hunter is tragic, but you do not start completely from zero. Whether your lively or dead comes out of a round, you collect experience for your bloodline. This then turns new weapons, tools and consumables free.

What Is Hunt: Showdown?

So you never go completely empty, even if you are disassembled by a team after a few seconds, which unfortunately spawns right next to you and starts in the game.

But if you win and brings the bounty out of the Bayou, you get Hunt Dollar. With which you would have to pay the equipment of your Hunter. So you have a lot on the high edge, the loss of your character is quite easy to cope with.

In addition, the title now cares about his beginners. Until the bloodline 10, it is under beginner protection and does not lose your Hunter, even if you die. Thus, you have at least a grace period to warm with the weapons and setting.

So you get a game that regularly receives updates and new content, only so bubbles in front of atmosphere, offers an awesome sound design and a, for most of you, completely new shooter experience.

And just because Hunt: Showdown has a very steep learning curve, it is also suitable for beginners. Because in Hunt you have to learn the whole game from the ground up anyway. It differs so much from other shooters that it does not matter if you've already played shooter before.

I played 700 hours of Hunt: Showdown this year, will probably do that again next year. I hope that some of you after this article will spend 2022 a few hours in the Bayou. Furthermore, I look forward to you all!

Do you also want to overthrow you to the Bayou? We have 6 weapons and loadouts for you to start in Hunt: Showdown — so you win your first rounds.

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